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Facebook should be worried about Wooga’s HTML5 exit
By:
GigaOM
Posted on June 22, 2012 at 09:22 AM EDT
The reasons cited by games factory Wooga when it pulled out of developing mobile browser-based games for Facebook's platform are not going to be fixed anytime soon - and that fact should be cause for concern in the social network's quest to conquer mobile.
It’s a shame how ‘open-sourcing’ has so often come to mean ‘abandoning’. Case in point: Berlin social games developer Wooga‘s announcement that its HTML5 mobile game Magic Land Island is “going open source”.
“We’re shutting it down because we just don’t see enough users and there are just some technology issues we can’t handle,” Wooga spokesperson Sina Kaufmann told me. “We have to focus, because this [social gaming] market is so competitive and fast-growing.” The games developer is still pals with Facebook when it comes to the desktop, but given that Wooga was a launch partner for the extension of the Facebook Platform to mobile all of eight months ago, the HTML5 move is pretty dire news for the social network. Why? Because of the problems cited by Wooga regarding mobile HTML5 gaming – problems that don’t look set to get cleared up anytime soon:
User engagement for Magic Land Island was, in a word, atrocious – five percent coming back for another play the next day, versus almost 50 percent for the native iOS version of hit game Diamond Dash. Wooga’s helpfully provided a chart to show how bad things got for the game : Faced with a trainwreck like that, it’s hard to blame Wooga for pulling out. As Kaufmann told me, the company is keen on HTML5, and releasing the game as open source serves to “value what the engineers achieved”, but the tech’s just not there yet. So who’s responsible for that tech? Well, Facebook for one, but also the other companies working on the still-not-fully-baked HTML5 standard over at the World Wide Web Consortium (W3C). Mobile browser companies such as, er, Apple and Google.
The problem is, it’s not really in the interests of either Google or Apple to have mobile HTML5 apps – certainly performance-hungry money factories such as games – work as well as native apps. Why give up that 30 percent cut? Of the problems cited by Wooga, some are fixable and some not so much. Facebook’s new App Center could (over time) make discoverability less of an issue. Mobile broadband connectivity is a bigger problem – it’s not going to be ubiquitous for a while yet, at least not to the degree where it can allow a native-rivalling experience. And as for performance, well, that requires a common motivation from a lot of players. If Facebook was hoping to pull the revenue rug out from under the native smartphone platforms anytime soon, right now it must be feeling sorely disappointed. Related research and analysis from GigaOM Pro: Related Stocks:
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